The Culture of Online Gaming

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By marketsnipers

Nintendo Games, The Current Hot Trend.
Nintendo Games, The Current Hot Trend.

The growth of information, communication and telecommunication (ICT) has endowed benefits to the internet. Thus, many transactions can be done online. This has caused a lot of people to spend most of their time surfing the net. Considerable numbers of those online spend most of their time playing online games. Researchers who have studied the online games have described it as a culture. Before the development of online games, majority of the games were played on television sets, where most of these games were played by young people. However, with improved technology people of different ages have been attracted to the games.

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The number of those playing the online games has been increased due to the improvement of the technology used in games. Experts of the gaming culture point out that the online gamers average age is about 30 years. The online gaming culture has attracted not only ten years olds, but also adults over the age of 40. The games are not only attracting males, but the number of females taking part in the online games is fast increasing. The reason why the games online games are drawing many people is that there are many genres of games to choose from. Two examples of these genres are sports games and action related video games.

Improvement of technology in the gaming industry made it possible for up to 16 people to take part in a single game. Those playing the game transformed it from being played as a casual activity to being an enjoyable hobby. Small groups were formed in which concerns regarding the online games were discussed. As the game spread, it became possible for gamers to play the online games with anyone from any part of the world. The increase in the speeds of broadband allowed gamers to play the games at very high speeds, one could think that the players are in the same room.

Any gamer who has similar interests as another person and is located in any part of the world, can be able to form their own or join online gaming groups. This has in turn allowed gamers from various backgrounds to develop social networks. Gamers who use the online games for right reasons can be able to unite other gamers from diverse backgrounds and cultures, forming what has been referred to as ‘subculture’. The game can be able to unite people as well as improving skills of many individuals. Some of the skills that are learnt include concentration and reaction skills.

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